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The
Storyteller
Was there a time when
stories meant nothing to us? Did our ancestors always huddle together
whilst the unfathomed blackness of night hung outside and listen to the
magic of words? Were they ever left alone with just their awful reality,
bereft of the magic of imagination?
If there was such
an arid eon, 'tis long forgotten. Yet men have come to treat the story
with contempt, to treat a tale as mere entertainment. Now that the awesome
night is conquered and civilisation has taught us there is naught to fear
in its velvet depth, we huddle no more. Brashly, we drink and make merry
whilst the bard and the teller of tales languishes on a side stage. His
fantasy is no longer our truth, his pay not in love and honour but in
cold gold.
Yet now and again,
perhaps when the moon turns the colour of blood and the stars fall from
their firmaments, a corner of our souls shivers. Perhaps we suddenly suspect
that the old enemy is not vanquished, but has taken to the shadows our
feeble lanterns feed, and therein lurks with power we cannot understand.
Ancient, animal fears rise unbidden and despite our power, the world seems
an alien place. Oft, at these times, a storyteller appears and once more
we huddle to hear his words. When we listen with our hearts as at these
times, the old comforts return and we hear the Truth once more. In stories,
no matter how adverse the suffocating night, virtue brings the sunshine
to us in final triumph.
Those primitive shadows
lie heavy around Britannia these days. War, pestilence and greed have
ridden forth upon their skeletal mounts, and the darkness reaches into
many unprepared souls. Hearts are sorrowful, friendships are not renewed.
Suspicion awaits all who relax their faith for a moment, and faith is
challenged daily. Many have lost their homes to invasion, yet are still
shunned by frightened neighbours.
Far from the home
of their birth, a tribe of nomads has made their home in the unfamiliar
woodlands of Yew. Trying to build their village, they have suffered attacks,
suspicions and hatred. Yet their stories are still strong in their hearts
and so they have endured, fierce, proud and unbowed. The glory of their
deeds, individual and collective has fuelled their campfires and restored
strength and honour to their disrupted lives. But now, as the twilight
threatens all of Britannia, they seek Truth. Glory is not enough to sustain
them in an alien land, cut away from hearth and home. Their hearts need
to hear the tales of the old ways, the songs of the dead, the wisdom of
their ancestors. Removed from the sacred grounds of their people, they
cannot hear the comforting whisper of their forefathers. They need a storyteller.
The more so now, for
strange portents have begun to follow them. Many moons ago, their Khan
discovered a moss-covered stone chair, hidden away in a strange new land
called Ilshenar. Drawn to the chair by unnatural signs, he uncovered writings
upon the granite, writings in his own language. A language utterly alien,
as he was, to any land in Sosaria. The writing flowed into a sentence
without meaning:
Nine tents make
your father's home.
Even the shamans of
the tribe and certain Britannian scholars the nomads knew could not explain
the presence or meaning of these glyphs. Nonetheless, the word "home"
contained in the enigma caused great excitement.
Much time passed,
and in the savagery of the orc invasions and the bestial response of the
human Britannians to their effrontery, the conundrum was left aside. Then,
in a search to restore their Khan, kidnapped from them by evil, the mask
that held the sorcery which returned him whole, was seen to contain more
such writing. A sage identified the wood that held the carvings as a tree-kin
lost for a thousand years. How could this be?
Once again, the words
graven into the crumbling black wood held form, but no sense. Chiselled
into the rim of the mask, they ran round in a circle, no beginning, no
end, the sequence arbitrary.
Nomad. Rockheart.
Future. Firebowl. Lost. Iron.
The nomads wracked
their memories for stories from their homeland that would explain these
unknowns. Yet without a storyteller, they only remembered fragments. Without
a storyteller, the ground opened up underneath their certainties. Without
a storyteller, the unknowns that the omens suckled in their heart bred
fears upon fears. There was no fit, no meaning, and no story to explain
the disconcerting presence of these writings.
The
wars continued to rage. As the nomads sought to help a strange, alabaster-skinned
man even more foreign to this land than they, a new set of portents was
uncovered. This natural warrior, termed "savage" by the humans
that imprisoned him and slaughtered his kin, was decorated by tribal tattoos.
As they rested after the battle to bring him forth from the clutches of
evil men, it was noticed that those tattoos formed a set of patterns.
Patterns that were sinuous and decorative to all eyes but that of a Mongol.
To the nomads, they were patterns with words.
Three discoveries,
three unknowable puzzles. Yet the tattoos gave a glimmer of hope, for
the words they formed were familiar names. Names of Han towns.
No more than names, no clue as to where to look, but a small anchor in
their ocean of uncertainties. Perhaps then, the solution would be found
somewhere in these towns. Perhaps the story would have an ending - or
as they suspected in their hearts, a new beginning.
© 2001 Pól-MichelSeachra
AnDaingean
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